Selected publications

Wu, Hong-An. “Where’s the Time to Care? The Temporal Politics of Caring for Educational Technologies.” Research in Arts and Education, no. 4 (December 2021): 164-189.

Wu, Hong-An. “Pedagogical Encounters with Structural Whiteness in Games: Tales and Reflections from a Game Studies Classroom.” Journal of Games Criticism 5, no. A (2022).

Wu, Hong-An. “Troubleshooting with Tarot.” OneShot: A Journal of Critical Games and Play 2 (2021).

Wu, Hong-An. “Tarot as a Technology.” Journal of Cultural Research in Art Education 37 (2020): 198-218.

Wu, Hong-An. “An Unconventional Game Engine.” In Wicked Arts Assignments, edited by Emiel Heijnen and Melissa Bremmer, 286. Amsterdam: Valiz, 2020.

Wu, Hong-An. “The Dilemma of ‘Teaching’ Criticality: Reflections on A Developmental Perspective of Critical Consciousness among Youth with Digital Games.” The International Journal of Arts Education 18, no. 1 (July 2020): 1-40.

Wu, Hong-An. “Connected Learning During Disconnected Moments?” In Proceedings of the 2019 Connected Learning Summit, Irving, CA, October 3-5, 2019, edited by Jeremiah H. Kalir and Danielle Filipiak, 198-204. Pittsburgh, PA: ETC Press.

Wu, Hong-An, Wendy Sung, Juan Llamas-Rodriguez, and Kim Brillante Knight. “Stitch n’ Glitch: Teetering on the ‘/’.” Hyperrhiz: New Media Cultures 21 (2019). doi:10.20415/hyp/021.m05.

Situated Critical Race & Media Collective (SCRAM). “FemTechNet Allied Media Conference Newsletter, or Feminist Killjoy Antics with GIFs.” Hyperrhiz: New Media Cultures 21 (2019). doi:10.20415/hyp/021.m02.

Wu, Hong-An. “Video Games, Learning, and the Shifting Educational Landscape.” In Proceedings of the 2018 DiGRA International Conference: The Game is the Message, Turin, Italy, July 25-28, 2018. Digital Games Research Association.

Hoagland, George, Alexandrina Agloro, Anne Cong-Huyen, Kristy H.A. Kang, Veronica Paredes, and Hong-An Wu. “FemTechSonic: Playlists of Global Collaboration and Connected Learning.” In Proceedings of the 2018 Connected Learning Summit, Cambridge, MA, August 1-3, 2018, edited by Jeremiah H. Kalir, 348. Pittsburgh, PA: ETC Press.

Wu, Hong-An, and Sharon Irish. “Maintaining Difference: Experiences from FemTechNet.” In Program of the 2017 The Maintainers II: Labor, Technology, and Social Order, Hoboken, NJ, April 6-9, 2017. The Maintainers.

Wu, Hong-An. "Video Game Prosumers: Case Study of a Minecraft Affinity Space." Visual Arts Research 42, no. 1 (2016): 22-37. doi:10.5406/visuartsrese.42.1.0022.

Losh, Elizabeth, Jacqueline Wernimont, Laura Wexler, and Hong-An Wu. “Putting the Human Back into the Digital Humanities: Feminism, Generosity, and Mess.” In Debates in the Digital Humanities 2016, edited by Matthew K. Gold and Lauren F. Klein, 92-103. Minneapolis, MN: University of Minnesota Press, 2016.

Wu, Hong-An. “Problematizing Games and Learning: The Ideal Trajectory and Cultural Ideologies.” In Proceedings of the 2015 International Conference on Games+ Learning+ Society, Madison, WI, July 7-10, 2015, edited by Kyrie E. H. Caldwell, Sean Seyler, Amanda Ochsner, and Constance Steinkuehler, 261-266. Pittsburgh, PA: ETC Press.

Chen, Chiung-Hua, and Hong-An Wu. “Aesthetic Creativity: Bridging Arts, Culture, and Education.” In Creative Arts in Education and Culture, edited by Samuel Leong and Bo Wah Leung, 45-53. Netherlands: Springer, 2013.